![]() ![]() In AC 2 you could see the pattern of NPCs grouping in their lane, it was incredible at that time, but it was a bit artificial. Other elements have also been reinterpreted in Mirage, with Boudon pointing towards crowd blending - which in previous games allowed us to use NPCs in the world to cloak our presence - and stealth tools: "For the crowd blending for instance, we took a more systemic approach. "With its more condensed scope and clear focus on Basim and his coming-of-age story, our main goal with Mirage is to provide a total immersion in 9th Century Baghdad and the key events of the time for the Hidden Ones" Stéphane Boudon ![]()
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