![]() ![]() At first, Project X Zone seems like a fairly shallow experience, at least in contrast with its peers. I have so much love for the first game, though I’m ashamed to say that its sequel is sitting in my never-ending backlog. Think of it more as a stripped down fighting game than an elaborate game of chess. I honestly never thought I’d be writing about Baten Kaitos in a news post. What do they want to see from it? What platform do they want to see it on? If we can gather more voices for Baten Kaitos, then maybe we can start something with Bandai Namco Entertainment. As for itself outside of Project X Zone, well, I can’t really say much about that yet, but I think we need some substantial feedback from fans before moving forward with a project like that. “The reason there’s not Baten Kaitos characters in the story is because they just didn’t seem to fit in anywhere. “So, do you remember that KOS-MOS and T-elos, from Xenosaga, were in the first Project X Zone game? We didn’t include them just because Monolith Soft was developing Project X Zone, we put them in there because there were so many fans of their games on the team, and that they happened to make sense for the world of the game. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts. Tsukanaka was also asked if we’ll ever see Baten Kaitos again, even if it’s outside of Project X Zone. Monolith Soft developed Baten Kaitos and its sequel along with the Project X Zone titles. ![]() Then there's free-for-all, where you send 16 units against other people's units, and try to see which one is superior. Then we have team online battles, where you and your teammates send out 2 pair units each. ![]() Project X Zone 2 director Kensuke Tsukanaka, speaking with Siliconera, explained why Baten Kaitos isn’t represented in the games. First we have the regular online battles, where you send out your units against your opponent (12 for you and the opponent). ![]()
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